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“The tools used do not run the artist. It’s the artist
that runs the tools.” |
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A few
of the Interview Photos & Quotes from
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Kevin Van Hook “Coming from years of writing, drawing and producing comic books and comic strips, on my first day of shooting film, I was composing shots with too much headroom. It dawned on me about an hour into it, that I was leaving room for word balloons.” |
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Terry Kaney, “For an average 30
second TV commercial, I receive anywhere from six to ten thousand
feet of film. Unlike in the movies, where they’ll do a few takes
of a single shot then move on because they actually have a full
script and storyboards, with a commercial, the Director will
do 10, 15, 20, and 30 takes, as if sketching out the scene,
until everyone’s happy with it. Then, it’s my job to take all
that footage and piece it together into a story. Timing becomes
the crucial element – when you’re dealing with seconds, every
frame counts.” |
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Brian “BMAN” Babendeerde
Lead Game Designer
Creator of the Soul Chaser Betty comic book “You want to tell a story that’s your own single vision; write a book or do a comic book. A movie or a game will involve the contribution of dozens or hundreds of people. So, I’ve gone back and started working on my own comic book, to get my own vision out there and have a personal one-to-one conversation with the audience.” |
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Paul Nunn President BOXTOPTV.COM. “Sometimes, when I
worked with Disney Interactive, there was a limited animation
budget, so my challenge was how to tell this elaborate story
in a few drawings as possible.That exercise made me realize
you don’t need 800 frames to show a guy kicking somebody. You
can get that same emotion across in a few frames, just as you
can in just a few panels in comics.It broadened my thinking
about not the animation, but the story.You know, first I started
out as just an animator, now I realize it’s the story.That’s
why I’m animating; that’s the root of all the creativity.” |
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Wayne
Hanna Dean of Education Illinois Institute of Art “The tools used do
not run the artist. It’s the artist that runs the tools.” |
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Cathi Court, Executive
Producer “I’ve met maybe two
people who are able to be creative on demand. Creativity comes
when creativity comes; for some people that’s at two o’clock
in the morning. You try talking to them at 11AM and you get
tapioca-- you get nothing. You wait until they wake up in the
middle of the night and by God, you get brilliance. It’s very
hard to schedule creativity.”
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Brothers Gabel (Chris
& Lee), Digital Filmmakers “I believe that
these independent filmmakers or hobbyists will force Hollywood
to be a little bit truer to the art form. If you have tens
of thousands of people making their own movies worldwide,
even if a small percentage is of any quality, it’ll wake up
mainstream Hollywood to say:‘Well, all these people are making
their own movies, writing their own stories. Maybe we’ll have
to do something a little bit better.’ “
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Tom Smith
“The programmers
are responsible for making it work. The artists are responsible
for making it pretty.The designers are responsible for making
it fun, and the producer is responsible for making it happen.” |
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Eric Nofsinger “It’s getting to
a point where your only limitation in the visual storytelling
is really the person doing the design and development.All
game companies are building the games that are coming out
twelve to eighteen months from now.What newcomersneed to do
is not make their demos blocky and video-gamey looking, because
games don’t look like that anymore.They’re going to look like
film.”
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“.The quality of that art all has to be very consistent, too.You can’t just say oh, that’s a rock-- screw it; I’ll do it with texture, or something, because people will walk up close to that rock and give a look, because they’re looking for clues or secret passages.You have to give a realistic level of detail and continuity to everything.”
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“A lot of the guys
at Cartoon Network, they understand the importance of cartoonist
driven writing, of cartoonist driven storytelling, of cartoonist
driven storyboarding, and cartoonist driven design.That makes
all the sense in the world – we’re creating a cartoon, shouldn’t
it be done by a cartoonist?” |
| Publisher |
| Spotlight |
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Preview of the animated interactive comic book, Operation Extermination. See more at Operation Extermination |
| Outtakes |
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| Image Of The Month |
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