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“The tools used do not run the artist. It’s the artist that runs the tools.”
Wayne Hanna, Dean of Education,
Illinois Institute of Art Schaumburg

   
 

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A few of the Interview Photos & Quotes from
Visual Storytelling: The Art & Technique

 
   

 

Kevin Van Hook
Filmmaker, Special Effects Artist

“Coming from years of writing, drawing and producing comic books and comic strips, on my first day of shooting film, I was composing shots with too much headroom. It dawned on me about an hour into it, that I was leaving room for word balloons.”


 

Terry Kaney,
Award winning visual storytelling editor for Avenue, Inc. (Hallmark®, Nike®, McDonalds®, Kraft Foods®, etc.)  

“For an average 30 second TV commercial, I receive anywhere from six to ten thousand feet of film. Unlike in the movies, where they’ll do a few takes of a single shot then move on because they actually have a full script and storyboards, with a commercial, the Director will do 10, 15, 20, and 30 takes, as if sketching out the scene, until everyone’s happy with it. Then, it’s my job to take all that footage and piece it together into a story. Timing becomes the crucial element – when you’re dealing with seconds, every frame counts.”

 

Brian “BMAN” Babendeerde

Lead Game Designer
Creator of the Soul Chaser Betty comic book

 

“You want to tell a story that’s your own single vision; write a book or do a comic book. A movie or a game will involve the contribution of dozens or hundreds of people. So, I’ve gone back and started working on my own comic book, to get my own vision out there and have a personal one-to-one conversation with the audience.”

Paul Nunn
President BOXTOPTV.COM.

“Sometimes, when I worked with Disney Interactive, there was a limited animation budget, so my challenge was how to tell this elaborate story in a few drawings as possible.That exercise made me realize you don’t need 800 frames to show a guy kicking somebody. You can get that same emotion across in a few frames, just as you can in just a few panels in comics.It broadened my thinking about not the animation, but the story.You know, first I started out as just an animator, now I realize it’s the story.That’s why I’m animating; that’s the root of all the creativity.”

Wayne Hanna
Dean of Education
Illinois Institute of Art

“The tools used do not run the artist. It’s the artist that runs the tools.”

Cathi Court, Executive Producer

“I’ve met maybe two people who are able to be creative on demand. Creativity comes when creativity comes; for some people that’s at two o’clock in the morning. You try talking to them at 11AM and you get tapioca-- you get nothing. You wait until they wake up in the middle of the night and by God, you get brilliance. It’s very hard to schedule creativity.”

 

Brothers Gabel (Chris & Lee), Digital Filmmakers
www.reelradicals.com

“I believe that these independent filmmakers or hobbyists will force Hollywood to be a little bit truer to the art form. If you have tens of thousands of people making their own movies worldwide, even if a small percentage is of any quality, it’ll wake up mainstream Hollywood to say:‘Well, all these people are making their own movies, writing their own stories. Maybe we’ll have to do something a little bit better.’ “

 

 

Tom Smith
Lead Designer
Danger High-Voltage Software 

“The programmers are responsible for making it work. The artists are responsible for making it pretty.The designers are responsible for making it fun, and the producer is responsible for making it happen.”

 

Eric Nofsinger
VP of Content Development
Danger High-Voltage Software

www.high-voltage.com

“It’s getting to a point where your only limitation in the visual storytelling is really the person doing the design and development.All game companies are building the games that are coming out twelve to eighteen months from now.What newcomersneed to do is not make their demos blocky and video-gamey looking, because games don’t look like that anymore.They’re going to look like film.”

 

 

Mark Manyen
Game Guru
Wounded Badger Interactive www.woundedbadger.com

.The quality of that art all has to be very consistent, too.You can’t just say oh, that’s a rock-- screw it; I’ll do it with texture, or something, because people will walk up close to that rock and give a look, because they’re looking for clues or secret passages.You have to give a realistic level of detail and continuity to everything.”

 

 

 

Bob Staake
Cartoonist, Animator, Illustrator
www.bobstaake.com

“A lot of the guys at Cartoon Network, they understand the importance of cartoonist driven writing, of cartoonist driven storytelling, of cartoonist driven storyboarding, and cartoonist driven design.That makes all the sense in the world – we’re creating a cartoon, shouldn’t it be done by a cartoonist?”

 



Publisher
 
Spotlight

Operation Extermination

Preview of the animated interactive comic book, Operation Extermination. See more at Operation Extermination


Outtakes



Image Of The Month


 
 
 
 



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